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Working with story arcs
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IxD History & Future
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First Principles of IxD
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What If...?
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Preparatory Research & Key Insights
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POV & HMW & Personas
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Vogler's Writer's Journey
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Journey Map
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Interviews
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Concept Poster
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Midterm
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Midterm Reflection
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Prototype Phase-1
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Reading: Prototyping theory
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Reading: Storytelling in UX
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Reading: Story-based design methods
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Final Presentation
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Chapters 1, 2 from Designing Microinteractions
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Decipher the rules
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Feedback, Loops, Modes reading
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Microinteraction: Redesign
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Generative animation
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Hot Guy Shooting Game
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Archeology of the Futures
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Build a 3D interactive experience
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The Cabin
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Sailor Moon